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Cyber security games: A new line of risk

Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new...

Implementing mental models

Users’ mental models of security, though possibly incorrect, embody patterns of reasoning about security that lead to systematic behaviors across tasks and may be shared across populations of users. Researchers have identified widely held mental models of security,...