2020, Game-based learning, Learning game, Learning content, Review, Analysis, Rene Roepke, Klemens Koehler, Vincent Drury, Ulrik Schroeder, Martin R. Wolf, Ulrike Meyer
Social engineering
Phishing in organizations: findings from a large-scale and long-term study
2021, social engineering, metrics, Daniele Lain, Kari Kostiainen, Srdjan Capkun
Examining factors impacting the effectiveness of anti-phishing trainings
2021, awareness and training, social engineering, Alex Sumner, Maranda McBride, Mohd Anwar, Xiaohong Yuan
Social engineering : introduction to social engineering through real-life hacking attempts
2021, social engineering, Nina Helminen
Implementation of machine learning and data mining to improve cyber security and limit vulnerabilities to cyber attacks
One of the significant challenges in the realm of cyber attack detection is the scarcity of training data, which...
Understanding susceptibility to phishing emails: Assessing the impact of individual differences and culture
2017, human factors, social engineering, Agata McCormac, Dragana Calic, Kathryn Parsons, Malcolm Pattinson, Marcus Butavicius, Meredith Lillie
Phish phinder: A game design approach to enhance user confidence in mitigating phishing attacks
2017, gamification, social engineering, Gaurav Misra, Nalin Asanka Gamagedara Arachchilage, Shlomo Berkovsky
Persuading end users to act cautiously online: Initial findings of a fear appeals study on phishing
2017, social engineering, human factors, Jurjen Jansen, Paul van Schaik
Spear-phishing in the wild: A real-world study of personality, phishing self-efficacy and vulnerability to spear-phishing attacks
2015, social engineering, Nasir Memon, Oded Nov, Tzipora Halevi